Under 16? You’ll Need a Parent!
In April 2025, Meta announced new safety measures for teen users on Instagram, requiring parental permission for those under 16 to go live or to disable the blurring of suspected nudity in direct messages. These updates aim to enhance protections for young users, addressing concerns about online safety and exposure to inappropriate content. Meta is also extending these safeguards to Facebook and Messenger, including default private settings, restrictions on messages from unknown users, and reminders to take breaks after 60 minutes of app usage. These changes are part of Meta's ongoing efforts to enhance protections for young users, first introduced through its teen account program launched in September.
Source: https://apnews.com/article/e79cc36bfc3a08f9386ebb99abd4c73d

In the U.S., more than 250 tech and business leaders—including from Microsoft and LinkedIn—have joined forces to push for computer science and AI to become required subjects in all schools. Why? Because they believe today’s kids need more than just basic digital skills—they need to understand how technology works to succeed in the future. Right now, only 12 states require coding in schools, even though it’s becoming as essential as reading and math. Experts say early access to these subjects can boost future job opportunities and help close the tech gap. At Logiscool, we’ve known this all along—learning to code isn’t just about tech, it’s about unlocking confidence, creativity, and lifelong skills.
Source:https://www.axios.com/2025/05/05/computer-science-ai-education-k-12-ceos-letter

Wir sind stolz, mitteilen zu können, dass Bence, der vier Jahre lang Logiscool-Student war, gemeinsam mit seinem Teamkollegen bemerkenswerte Erfolge in der digitalen Welt erzielt hat. Laut Forbes Hungary erzielte das von Bence entwickelte Roblox-Spiel Sneaker Resell Simulator im Jahr 2024 weltweit einen Umsatz von fast 170 Millionen HUF und über 11 Millionen Spielstunden. (Quelle: Forbes ) Die Entwicklung erforderte ernsthafte Programmierkenntnisse und wir sind stolz, dass Bence seine ersten Schritte auf diesem Weg mit uns unternommen hat.
Im Spiel tauschen die Spieler virtuelle Turnschuhe, bauen und verbessern ihre eigenen Geschäfte – ein einfaches Konzept, das ein riesiges Publikum anzog. Auf dem Höhepunkt des Projekts traten dem Server an einem einzigen Tag 160.000 Spieler bei.
Herzlichen Glückwunsch zu dieser erstaunlichen Leistung!