EU Study: Digital Literacy Gaps Among 14-Year-Olds
A study by the European Commission reveals that 43% of 14-year-old students across the EU lack basic digital skills. Students from higher socioeconomic backgrounds consistently outperform their peers, underscoring the influence of parental education levels and home resources. Notably, girls outperform boys by 7.9% on average, yet women constitute only 20% of ICT specialists in the EU. (European Commission, European Education Area)

Roblox, one of the most popular online platforms among children, has announced new safety measures to better protect younger users on the platform. To access chat features, players will now need to complete facial age verification, making Roblox one of the first large gaming platforms to introduce this system for users of all ages. The new approach enables age-based chat, helping ensure more age-appropriate interactions and limiting communication between adults and children under 16. (Roblox)
The update reflects a broader effort across the tech industry to make online spaces safer for young users.
