Passive High Screen Time Linked to Lower Well-Being in Young Children, Global Study Finds
A new global study of over 80,000 parent reports shows that passive high screen time in children aged 4–6 is linked to lower well-being. The study, published in April 2025, found that higher screen time correlates with issues in psychosocial well-being, social functioning, parent-child relationships, and behavioral functioning. However, the researchers emphasize that the type and context of digital content also play significant roles in these outcomes. They suggest that parents can mitigate negative effects by moderating screen time, choosing high-quality educational content, and engaging in tech activities with their children. (Medical Xpress)

Roblox, one of the most popular online platforms among children, has announced new safety measures to better protect younger users on the platform. To access chat features, players will now need to complete facial age verification, making Roblox one of the first large gaming platforms to introduce this system for users of all ages. The new approach enables age-based chat, helping ensure more age-appropriate interactions and limiting communication between adults and children under 16. (Roblox)
The update reflects a broader effort across the tech industry to make online spaces safer for young users.
