Meta réduit la vérification des faits : Pourquoi la compétence numérique est importante
En janvier 2025, Meta Platforms a annoncé l'arrêt de son programme de vérification des faits par des tiers sur Facebook et Instagram, optant plutôt pour un système "Community Notes" dirigé par les utilisateurs, similaire à celui de X (anciennement Twitter). Ce changement a suscité des inquiétudes parmi les experts et les utilisateurs quant à l'augmentation potentielle de la désinformation et des discours de haine sur ces plateformes. Les critiques soutiennent que s'appuyer sur la modération de contenu généré par les utilisateurs peut être moins efficace que la vérification professionnelle des faits, ce qui pourrait exacerber la propagation de fausses informations. À mesure que les environnements en ligne évoluent, il devient plus important que jamais d'enseigner à nos enfants les fake news, les canulars, l'utilisation sûre d'Internet et la nétiquette.
Source : https://www.wsj.com/tech/social-media-companies-decide-content-moderation-is-trending-down-25380d25

A new global study of over 80,000 parent reports shows that passive high screen time in children aged 4–6 is linked to lower well-being. The study, published in April 2025, found that higher screen time correlates with issues in psychosocial well-being, social functioning, parent-child relationships, and behavioral functioning. However, the researchers emphasize that the type and context of digital content also play significant roles in these outcomes. They suggest that parents can mitigate negative effects by moderating screen time, choosing high-quality educational content, and engaging in tech activities with their children. (Medical Xpress)

A recent survey reveals that 57% of parents feel disconnected from their children’s modern career goals, such as becoming content creators or e-sports professionals. Half of the surveyed kids say their parents don’t take these aspirations seriously. Interestingly, 84% of parents also admit that tech use has helped their children become more creative, empathetic, and socially skilled. According to the study, the top 5 dream jobs among 11–17-year-olds are video game designer or tester, software developer, teacher or tutor, content creator or streamer, and graphic designer—reflecting a strong interest in both digital creativity and hands-on learning. (The Sun)