TikTok Expands Parental Controls to Improve Teen Safety Online

邏輯酷
2025年3月11日

TikTok 擴展了其家庭配對功能,允許父母設定螢幕時間限制、在特定時段阻止訪問以及監控孩子的追蹤者。此次更新還包含內容過濾工具,以減少接觸不適當材料的機會。這些變化旨在促進更健康的數位習慣並提高青少年的網路安全。隨著人們越來越擔心社群媒體對兒童的影響,其他平台可能很快就會效仿 TikTok 的做法。 ( ABC 新聞

Former Logiscool Student Develops Multi-Million Roblox Game

We’re proud to share that Bence, who was a Logiscool student for four years, has achieved remarkable success in the digital world with his teammate. According to Forbes Hungary, the Roblox game developed by Bence, Sneaker Resell Simulator, generated nearly 170 million HUF in revenue and over 11 million hours of gameplay worldwide in 2024. (Source: Forbes) The development required serious programming skills, and we’re proud that Bence took his first steps on this path with us.

In the game, players trade virtual sneakers, build and upgrade their own shops – a simple concept that attracted a massive audience. At its peak, the project saw 160,000 players join the server in a single day.

Congratulations on this amazing achievement! 🎉

Passive High Screen Time Linked to Lower Well-Being in Young Children, Global Study Finds

A new global study of over 80,000 parent reports shows that passive high screen time in children aged 4–6 is linked to lower well-being. The study, published in April 2025, found that higher screen time correlates with issues in psychosocial well-being, social functioning, parent-child relationships, and behavioral functioning. However, the researchers emphasize that the type and context of digital content also play significant roles in these outcomes. They suggest that parents can mitigate negative effects by moderating screen time, choosing high-quality educational content, and engaging in tech activities with their children. (Medical Xpress)