Meta Retalla la Verificació de Fets: Per Què Importa l'Alfabetització Digital
El gener de 2025, Meta Platforms va anunciar la interrupció del seu programa de verificació de fets de tercers a Facebook i Instagram, i va optar per un "Notes de la comunitat" sistema similar al de X (abans Twitter). Aquest canvi ha generat preocupacions entre experts i usuaris sobre el potencial augment de la desinformació i el discurs d'odi en aquestes plataformes. Els crítics argumenten que confiar en la moderació del contingut generat per l'usuari pot ser menys efectiu que la verificació professional de fets, cosa que pot agreujar la propagació d'informació falsa. A mesura que evolucionen els entorns en línia, és més important que mai ensenyar als nostres fills les notícies falses, els enganys, l'ús segur d'Internet i la netiqueta.
Font: https://www.wsj.com/tech/social-media-companies-decide-content-moderation-is-trending-down-25380d25

A new global study of over 80,000 parent reports shows that passive high screen time in children aged 4–6 is linked to lower well-being. The study, published in April 2025, found that higher screen time correlates with issues in psychosocial well-being, social functioning, parent-child relationships, and behavioral functioning. However, the researchers emphasize that the type and context of digital content also play significant roles in these outcomes. They suggest that parents can mitigate negative effects by moderating screen time, choosing high-quality educational content, and engaging in tech activities with their children. (Medical Xpress)

A recent survey reveals that 57% of parents feel disconnected from their children’s modern career goals, such as becoming content creators or e-sports professionals. Half of the surveyed kids say their parents don’t take these aspirations seriously. Interestingly, 84% of parents also admit that tech use has helped their children become more creative, empathetic, and socially skilled. According to the study, the top 5 dream jobs among 11–17-year-olds are video game designer or tester, software developer, teacher or tutor, content creator or streamer, and graphic designer—reflecting a strong interest in both digital creativity and hands-on learning. (The Sun)