Former Logiscool Student Develops Multi-Million Roblox Game
We’re proud to share that Bence, who was a Logiscool student for four years, has achieved remarkable success in the digital world with his teammate. According to Forbes Hungary, the Roblox game developed by Bence, Sneaker Resell Simulator, generated nearly 170 million HUF in revenue and over 11 million hours of gameplay worldwide in 2024. (Source: Forbes) The development required serious programming skills, and we’re proud that Bence took his first steps on this path with us.
In the game, players trade virtual sneakers, build and upgrade their own shops – a simple concept that attracted a massive audience. At its peak, the project saw 160,000 players join the server in a single day.
Congratulations on this amazing achievement! 🎉

According to Be Social’s 2025 research, 81.6% of Hungarian teens aged 14–25 have already used ChatGPT, and nearly half of them regularly rely on it when doing their homework. Social media is primarily used as a source of news, with Instagram (75.9%), Facebook (69.5%), and TikTok (69.3%) being the most frequently mentioned platforms. Half of the respondents have taken a conscious digital break, while it is concerning that 49.2% have experienced online harassment. The findings highlight how important it is for young people not just to be users, but also conscious shapers of the digital world. Read more here: https://www.logiscool.com/en-hu/blog/digitalization/tinik-a-neten
Source: https://media1.hu/2025/05/12/tinik-a-neten-2025-kozossegi-media-chatgpt-2025/

In April 2025, Meta announced new safety measures for teen users on Instagram, requiring parental permission for those under 16 to go live or to disable the blurring of suspected nudity in direct messages. These updates aim to enhance protections for young users, addressing concerns about online safety and exposure to inappropriate content. Meta is also extending these safeguards to Facebook and Messenger, including default private settings, restrictions on messages from unknown users, and reminders to take breaks after 60 minutes of app usage. These changes are part of Meta's ongoing efforts to enhance protections for young users, first introduced through its teen account program launched in September.
Source: https://apnews.com/article/e79cc36bfc3a08f9386ebb99abd4c73d