Teens in 2025: Addicted to Social Media or Waking Up?

Logiscool
May 23, 2025

According to Be Social’s 2025 research, 81.6% of Hungarian teens aged 14–25 have already used ChatGPT, and nearly half of them regularly rely on it when doing their homework. Social media is primarily used as a source of news, with Instagram (75.9%), Facebook (69.5%), and TikTok (69.3%) being the most frequently mentioned platforms. Half of the respondents have taken a conscious digital break, while it is concerning that 49.2% have experienced online harassment. The findings highlight how important it is for young people not just to be users, but also conscious shapers of the digital world. Read more here: https://www.logiscool.com/en-hu/blog/digitalization/tinik-a-neten

Source: https://media1.hu/2025/05/12/tinik-a-neten-2025-kozossegi-media-chatgpt-2025/

Former Logiscool Student Develops Multi-Million Roblox Game

We’re proud to share that Bence, who was a Logiscool student for four years, has achieved remarkable success in the digital world with his teammate. According to Forbes Hungary, the Roblox game developed by Bence, Sneaker Resell Simulator, generated nearly 170 million HUF in revenue and over 11 million hours of gameplay worldwide in 2024. (Source: Forbes) The development required serious programming skills, and we’re proud that Bence took his first steps on this path with us.

In the game, players trade virtual sneakers, build and upgrade their own shops – a simple concept that attracted a massive audience. At its peak, the project saw 160,000 players join the server in a single day.

Congratulations on this amazing achievement! 🎉

Passive High Screen Time Linked to Lower Well-Being in Young Children, Global Study Finds

A new global study of over 80,000 parent reports shows that passive high screen time in children aged 4–6 is linked to lower well-being. The study, published in April 2025, found that higher screen time correlates with issues in psychosocial well-being, social functioning, parent-child relationships, and behavioral functioning. However, the researchers emphasize that the type and context of digital content also play significant roles in these outcomes. They suggest that parents can mitigate negative effects by moderating screen time, choosing high-quality educational content, and engaging in tech activities with their children. (Medical Xpress)